![]() | Up a level |
Anderton, Chris. (2016). Progressive rock fandom: Creating, curating and archiving through blogs and bootlegs. In: Second International Conference of The Progect Network for the Study of Progressive Rock, 25-27 May 2016, University of Edinburgh. (Unpublished)
Anderton, Chris. (2014). Pseudo- record Labels: Creative fandom and networks of distribution. In: One Century of Record Labels – mapping place, stories and communities of sound, 6-7 November 2014, Newcastle University. (Unpublished)
Anderton, Chris. (2016). Sonic artefacts: ‘record collecting’ in the digital age. IASPM@Journal, 2016, 6 (1), pp. 85-113
Baker, Clive and Parry, Bryn. (2016). Commemorating and communicating contested narratives in a digital era - lessons from Dark Tourism. In: Business and Society Research & Innovation Hub workshop, Southampton Solent University.
Balandino Di Donato, B D-D and Tychonas Michailidis, TM. Accessible interactive digital signage for visually impaired. CHI conference proceedings 2019, (In Press)
Bennett, T. Towards “embedded non-creative work”? Administration, digitisation and the recorded music industry. International Journal of Cultural Policy, (In Press)
Bennett, Toby. (2017). Book review: The production and consumption of music in the digital age. Popular Music and Society, 19 January 2017,
Bennett, Toby. (2019). ‘Essential – Passion for music’: Affirming, critiquing and practicing passionate work in creative industries. In: Palgrave Handbook of Creativity at Work. Palgrave Macmillan, London. (In Press)
Bennett, Toby. (2018). “The whole feminist-taking-your-clothes-off thing”: Critique and negotiation of gender inequality in UK music industries. IASPM@Journal, 2018, (In Press)
FATHALLAH, JUDITH. (2019). The genre fandom shaped: new media, emo and gender. Other. Iowa University Press. (Unpublished)
Fathallah, Judith. Changing relations between fan cultures and industry: The legitimation paradox. In: International Conference on Cross-culture Approach in Humanities, Management and Social Sciences, May 18-19 2019, London, United Kingdom . (Submitted)
Fathallah, Judith. (2017). Fanfiction and the author: How fanfic changes popular cultural texts. Amsterdam University Press. ISBN 9789089649959
Fathallah, Judith. (2016). Masculinities constructed and deconstructed: Game of Thrones. In: London Film and Media 2014.
Fathallah, Judith. Polyphony on Tumblr: Reading the hateblog as pastiche. Transformative Works and Cultures, 27,
Kamau, Caroline. On Erich Fromm: Why he left the Frankfurt School. In: The Frankfurt School Revisited: Essays on Culture, Media and Theory. Ashgate. (In Press)
Konczak, J. (2005). Cracked cities. [Show/Exhibition]
Konczak, J. (2004). Hidrazone - Hub for Interactive and Digital Research in the Arts. Solent.
Konczak, J. (2007). J9. [Show/Exhibition]
Konczak, J and Richards, Russell. (2006). Mass production. In: Mindplay 2006.
Konczak, Julian. 25 (Digital Landscapes). Hidrazone.
Konczak, Julian. (2017). Immersive video environments: Investigating the impact of “wraparound” media. In: R&I Conference 2017:, 3 May 2017, Southampton Solent University. (Unpublished)
Konczak, Julian. The Interactive Forest. [Show/Exhibition]
Konczak, Julian and Parrika, Jussi and Menkman, Rosa and Coulter-Smith, Graham. (2011). Telenesia Catalogue. Documentation. Hidrazone, Southampton.
Milchem, Rob. (2009). Volume adaptive equalizer. [Final Year Project]
Moreton, Guy. Wall to Wall. [Show/Exhibition]
Owen, Maurice. (2006). Collectif Anglais ArtResearch. [Show/Exhibition]
Owen, Maurice and Richards, Russell. (2011). “Meshwork” music derived linear animation for Trampoline digital arts network: “Attention Structure”. [Video]
Parry, Bryn and Baker, Clive. (2010). “Navigating Old Worlds & New: using both the physical world and cyberspace to frame military museum experiences”. In: RGS-IBG 2010 conference [Royal Geographical Society / Institute of British Geographers] – Mediating the Tourist Experience stream, September, Royal Geographical Society, London.
Parry, Bryn. (2017). BRIXMIS Story: Guest lectures, multimedia and research-informed-teaching-informed-research. In: Solent Learning and Teaching Community Conference 2017, 23rd June 2017, Southampton Solent University.
Parry, Bryn. (2017). Virtual & Augmented Reality: but not as you know it ? In: VentureFest South - Pecha Kucha, 9th March 2017, Winchester Guildhall.
Parry, Bryn and Baker, Clive and Valent, Ilona. (2011). Cenotaph - Augmented Reality video. [Video]
Parry, Bryn and Baker, Clive and Valent, Ilona. (2011). Civic Centre - Augmented Reality video. [Video]
Parry, Bryn and Baker, Clive and Valent, Ilona. (2011). National Rose Trial beds - Augmented Reality video. [Video]
Parry, Bryn and Baker, Clive and Valent, Ilona. (2011). Titanic Engineers Memorial - Augmented Reality video. [Video]
Parry, Bryn and Baker, Clive and Valent, Ilona and Mckichan, Fiona. (2011). RefWorks - Augmented Reality video. [Video]
Parry, Bryn and Baker, Clive and Valent, Ilona and Mckichan, Fiona and Hudson, Mary and Williams, Alison. (2011). Information Librarian - Augmented Reality video. [Video]
Parry, Bryn and Baker, Clive and Valent, Ilona and Mckichan, Fiona and Hudson, Mary and Williams, Alison. (2011). Solent Life Campus - Augmented Reality video. [Video]
Pereda, Javier. Mask Spinner. [Artefact]
Reynolds, Alex. (2017). From crowdsourcing to the commons: Towards critical and meaningful digital collaboration in museums. International Journal of the Inclusive Museum, 2017, 10 (2), pp. 49-68
Richards, R. (2005). ‘The Covertor as a Live Performance’ for e-Performance and Plugins: A Mediatised Performance Conference, New South Wales University, Australia. [Image]
Richards, R. (2006). Users, interactivity and generation. New Media and Society Journal, 1 August 2006, 8 (4), pp. 531-550
Richards, R. (2004). An aesthetic or anaesthetic: developing a digital aesthetics of production. Journal of Media Practice, 1 March 2004, 5 (3), pp. 145-153
Richards, Russell. (2012). 'AI_AT', digital artwork for the 'Digital Design Challenge' as part of the London Design Festival 2012. [Show/Exhibition]
Richards, Russell. (2012). Meshwork” music derived linear animation for Trampoline digital arts network: “Attention Structure - Public Screens - Norway - 2012. [Video]
Richards, Russell. (2012). 'Nebula' - A Chapter for 'Engaging the Heavens: Inspiration of Astronomical Phenomena V' 2012. In: Engaging the Heavens: Inspiration of Astronomical Phenomena. Astronomical Society of the Pacific Conference Series, Chicago, Illinois, USA, pp. 43-48. ISBN 978-1-58381-818-3
Richards, Russell . (2017). Responsive environments: Participants and protagonists. PhD thesis, Southampton Solent University.
Shone, Anton and Parry, Bryn. (2013). Downloadable cases and online interactive material, supporting Shone, A. and Parry, B., (2013), “Successful Event Management: a practical handbook”, 4th Ed., Andover, Cengage Learning. Cengage Learning. (In Press)
Shone, Anton and Parry, Bryn. (2013). "Successful Event Management:a practical handbook. 4th edition". Cengage Learning, Andover.
Turner, Mark. (2012). Modern ‘live’ football: moving from the panoptican gaze to the performative, virtual and carnivalesque. Sport in Society, 1 June 2012, ifirst, pp. 1-9
Tychonas Michailidis, TM and Christopher Barlow, CB and Jaz Marshall-Porter, J M-P. 3D mid-air audio-haptic navigation for digital signage. CHI conference proceedings 2019, (In Press)
Warburton, John Henry. (2010). Picture radio: will pictures with the change to digital, transform radio? Masters thesis, Southampton Solent University.