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Items where Subject is "Animation and Video Games"

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  • Solent Subject Headings (2784)
    • ARTS, MEDIA AND HUMANITIES (606)
      • Animation and Video Games (21)
Group by: Creators | Item Type
Jump to: | A | B | C | D | F | H | K | M | O | P | S | T
Number of items at this level: 21.

Lindsay, Matthew. (2013). The use of stereotypes in the work of Nick Park. [Final Year Project]

A

Arrighi, Mauro. (2018). Reality Bonsai : Animism and science-fiction as a blueprint for media art in contemporary Japan. Masters thesis, Solent University.

B

Baker, Clive and Parry, Bryn. (2016). Commemorating and communicating contested narratives in a digital era - lessons from Dark Tourism. In: Business and Society Research & Innovation Hub workshop, Southampton Solent University.

Benneit, Aaron. (2013). Seeking pleasure in Japanese anime : the excessive use of violence and nudity. [Final Year Project]

Biddlecombe, Henry. (2016). Evaluation of the effectiveness of educational games. [Final Year Project]

Borrer, Lee. (2013). Are contemporary debates over video game violence and real world violence looking at the right kind of evidence? [Final Year Project]

C

Carter, Benjamin. (2016). Creating a voxel engine. [Final Year Project]

D

Dutton, Zack. (2016). A hand detection algorithm from real-time imagery. [Final Year Project]

F

Franklin, Beth . (2013). Video game addicts: a study of the addictive qualities of games. [Final Year Project]

H

Hayball, Daniel. (2016). The evaluation of the efficiency of pathfinding algorithms. [Final Year Project]

K

Konczak, Julian. (2017). Immersive video environments: Investigating the impact of “wraparound” media. In: R&I Conference 2017:, 3 May 2017, Southampton Solent University. (Unpublished)

M

Michailidis, Tychonas and Barlow, Chris and Meadow, Gordon and Gouch, John and Rajabally, Eshan. (2019). Enhance engine room diagnostics through audio-focused VR simulation. In: Interact2019, 2-6 September 2019, Paphos, Cyprus. (Submitted)

Moody, Dan. (2016). Sparse voxel data visualisation. [Final Year Project]

O

Oliver, Claire. (2016). Serious games and education. [Final Year Project]

P

Parry, Bryn. (2017). Virtual & Augmented Reality: but not as you know it ? In: VentureFest South - Pecha Kucha, 9th March 2017, Winchester Guildhall.

Parry, Bryn and Baker, Clive and Valent, Ilona and Mckichan, Fiona and Hudson, Mary and Williams, Alison. (2011). Solent Life Campus - Augmented Reality video. [Video]

Pfennig, Carolin. (2016). Weather system for unreal engine 4. [Final Year Project]

Phillips, Kierz. (2016). Developing a 3D game engine using multi-threading. [Final Year Project]

S

Salajan, Alexandru . (2013). From the experience Of paideia To first person perspectives: an analysis of video games as immersive metalevel environments. [Final Year Project]

Stan, Andreea . (2013). The subversive ambiguity of non-human characters' gender and sexuality in animated films. [Final Year Project]

T

Tilley, Chris . (2013). A critical analysis of stereotypical character creations in animation: exploring irony and the idea of redemption. [Final Year Project]

This list was generated on Wed Jan 27 01:15:29 2021 GMT.

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