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Christian Brindley

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Cultural Production

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Latest Additions

  1. Phillips, Kierz. (2016). Developing a 3D game engine using multi-threading. [Final Year Project]
  2. Biddlecombe, Henry. (2016). Evaluation of the effectiveness of educational games. [Final Year Project]
  3. Dutton, Zack. (2016). A hand detection algorithm from real-time imagery. [Final Year Project]
  4. Hayball, Daniel. (2016). The evaluation of the efficiency of pathfinding algorithms. [Final Year Project]
  5. Moody, Dan. (2016). Sparse voxel data visualisation. [Final Year Project]
  6. Oliver, Claire. (2016). Serious games and education. [Final Year Project]
  7. Carter, Benjamin. (2016). Creating a voxel engine. [Final Year Project]
  8. Pfennig, Carolin. (2016). Weather system for unreal engine 4. [Final Year Project]

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