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A flipped gamified classroom

Butt, Prins. (2017). A flipped gamified classroom. In: ICICTE 2017.

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Abstract

The flipped classroom is a learner-centred pedagogy in which out-of-class activities focus on delivering instruction and in-class activities are re-purposed towards problem-based enquiry and group learning. This paper explores the design of one such classroom. The study draws on the results of a survey investigating the perceptions of students and tutors towards the flipped approach and details the findings of a focus group and a flipped gamified classroom for a postgraduate computing course module. The findings suggest that participants favour a flipped and gamified approach where learners are rewarded for progression and have opportunities to collaborate with others.

Item Type: Conference or Workshop Item (Paper)
Subjects: TECHNOLOGY > Computing
Faculties: Maritime and Technology Faculty > School of Computing & Communications
Depositing User: Prins Butt
Date Deposited: 07 Oct 2018 14:43
Last Modified: 06 Mar 2019 15:37
URI: https://ssudl.solent.ac.uk/id/eprint/3943

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