Butt, Prins. (2016). Students' perceptions of game-based learning using CodinGame. In: International Conference on Information Communication Technologies in Education, 07-09 Jul 2016, Rhodes, Greece.
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Abstract
Game-based learning incorporates educational content into computer games. It is a trend with many advocates and one which has experienced rapid growth in recent years. This paper discusses the potential of this approach and presents the results of the author's pilot study of the perceptions of students towards game based learning in introductory computer programming. Data was collected from 33 first- year undergraduate students using a survey consisting of 16 Likert data items and using a 5 point Likert rating scale. The findings indicate that the students found this particular approach to learning enjoyable and in some cases prefer able to conventional approaches.
Item Type: | Conference or Workshop Item (Paper) |
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Subjects: | TECHNOLOGY > Computing SOCIAL SCIENCE > Education |
Faculties: | Maritime and Technology Faculty > School of Computing & Communications |
Depositing User: | Prins Butt |
Date Deposited: | 19 Nov 2016 16:21 |
Last Modified: | 21 Nov 2016 09:56 |
URI: | https://ssudl.solent.ac.uk/id/eprint/3496 |
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