Solent Home | SEA Home | About | Policies

Solent University Logo

Solent Electronic Archive
SEA HOMEPAGE Back to SEA homepage

SOLENT ELECTRONIC ARCHIVE

  • Home
  • About
  • Policies
  • Latest Additions
  • Search
  • Browse by Year
  • Browse by Subject
  • Browse by Faculty
  • Browse by Creator

USER MENU

Login

Weather system for unreal engine 4

Pfennig, Carolin. (2016). Weather system for unreal engine 4. [Final Year Project]

[img] Microsoft Word (2016 project for creating a weather system inside Unreal Engine 4)
Carolin Pfennig - Final Report.docx - Submitted Version
Restricted to Registered users only

Download (11MB)

Abstract

Game Development has become much easier than in the past. The difference today is, that games are not programmed from the scratch. Instead APIs and game engines are used, which have the most common game features included into their system. Moreover in some engines the users can provide assets for other developers to use. These assets can be 3D models, materials or even programmed systems, which provide additional functionalities for the engine. This project provides a rain and snow effect system for the Unreal Engine 4. This effect can be applied to a whole scene or different areas. It was created through different dynamic material effects. The Effect was created by using several methods of the build in material editor.

Item Type: Final Year Project
Subjects: ARTS, MEDIA AND HUMANITIES > Animation and Video Games
Faculties: Faculty of Creative Industries > School of Art and Design
Depositing User: Christian Brindley
Date Deposited: 20 Jun 2016 14:48
Last Modified: 01 Aug 2016 13:51
URI: https://ssudl.solent.ac.uk/id/eprint/3393

Actions (login required)

View Item View Item

Disclaimer | Privacy policy © Solent University

Main switchboard tel: 023 8201 3000